Here at Typing Agent, we believe that learning should be fun! Because of this, we've included several typing games for students of any grade level to play. While it's up to you to decide which games (or if they are even available!) your students can play, here you can learn more about each one.
*Note: Franken, Cliff Climber, Mine Type and River Run are only available on desktops and iPads. These games are not available when using Typing Agent with a tablet device other than an iPad.
In multi-player games, students can play against other students in their class only. If there are no students in the classroom with whom a student can play, Typing Agent has a robot (computer) opponent with whom students can play. So don't worry because there's always a way to play the multi-player game "solo" when no other classmates are there.
When a player selects an opponent, be it a real classmate or the robot, that opponent will receive a request and they must agree to to play. A classmate can send the request but a classmate may opt not to play. The robot always agrees to play.
In this game, accuracy is more important than speed. The objective is to sink the opponent's battleship. Similar to its analog progenitor, the two players set up their ships then take turns typing words to target specific squares. When students type a specific word and it lands on a ship, the word "Hit" appears along with a flame to indicate that a part of the ship has been hit. If the students miss the ships, the word "Missed" appears along with a pulsing circle. Students then type around that area to determine the length and direction of the ship.
A memory game that challenges students to make logical connections between images on two cards and type the words on the cards to pinpoint their location. Players take turns typing words to flip the cards in order to make a match. The student with the most matches and points at the end wins.
In this game, each player is words that must be typed quickly and accurately. The two competing players type different words at the same time. The winner is the typist who completes their word faster with 100% accuracy.
There are two roles: kicker and goalie. Players swap roles each round. If the kicker wins, they gain a point. If the goalie wins, they deny their opponent a point. The player with the most points at the end wins.
This game requires both accuracy and speed to succeed. The player will control a stationary ship and destroy asteroids by typing in the words or letters listed on the asteroid. Should typing a word not happen fast enough, the asteroid will hit and destroy the player's ship. Each student has three ships.
This game is a mountain-climbing adventure that focuses on accuracy. There is a time limit on how long it takes the player to climb the mountain, which can be used as an incentive to type accurately and quickly. Students type the words in green to devise a path to get up the mountain. If an error is made, the student has to retype the word. Should the student make it to the top of the mountain, they may opt to continue playing or leave the game.
In this game, the player must stop the Franken-monsters from getting from the right side of the screen to the left. First, students line their rays up with the Franken-monsters to stop them. Students press the Spacebar to move the rays up and the Enter key to move the rays down. Once the rays are positioned directly on the Franken-monsters, students then type the words quickly and accurately to stop the monsters in their tracks. As the game progresses, the monsters appear in clusters thus requiring students to type and maneuver around the play area faster.
Like the arcade game that spawned it, players must defeat rows of alien invaders by typing the corresponding keys. Students type the rows of letters or words one at a time. Should a student make an error, one of the letters turns green so the student will have to find and type a word with that letter. Should a row reach the same level as the player's spaceship, the game ends. Students get the option to replay the game or go back to the beginning to start with a new set of letters or words.
This speed has three levels - Easy, Medium, or Hard. Students may also opt to play Home Row, Top Row, Bottom Row or Hard Words only. Students are given a target number of points they have to earn to pass each level of play. The game requires that players type different words or letters to place the grapple over an object to gather and load it into a cart. Should they earn their points required, students move on to "buy" a trinket from the "store" with their points, then move on to continue playing. If they don't get the required points, a quake happens and stops the game. (Students will not be successful at this game if they must look at their keyboard to type.)
This speed has three levels - Easy, Medium, or Hard. Students may also opt to play Home Row, Top Row, Bottom Row or Hard Words only. This speed game challenges the player to overcome obstacles to get to the Base Camp downriver. As students canoe down the river, they type words that appear on each obstacle before their raft runs into it. (Some obstacles have one word only while others have multiple words.) Students must pay attention and type quickly and accurately.
This speed has three levels - Easy, Medium, or Hard. Students may also opt to play using All Letters, Words, or words with Capital Letters. This speed game challenges students to type the words or letters on each rocket before it reaches the top of the screen. The game gives each player seven lives, which may seem like a lot but it isn't. The game builds in speed and accuracy so students will need to keep their eyes on the screen to make sure they type quickly and correctly. (Note, this is the only game in Typing Agent that uses capital letters.)