Hooray! Your students say they have completed all of the lessons in their Keyboarding Foundations curriculum. At the top left of their interface, you see they are 100% through the program:
So what do I do now?
Check your "Summary" page of the Progress Report and make sure your students have attained 2 or 3 stars on every activity shown. If they haven't, have them go back and redo those lessons.
Using the Other Curriculums
If they have attained the grade-level expectations set for the school year with 2 or more stars, have them work on other areas of the program such as Agent Challenge, Digital Citizenship, Type Your Own Adventure, Notepad, Games, Coding (Basic and Advanced) and Targeted Practice.
Agent Challenge is a great way to extend your students’ keyboarding expertise beyond the targets they needed to attain in their lessons. Agent Challenge pushes students in specific ways. For example, they will be presented with longer texts and need to type faster and more accurately than what was expected in their previous activities. Because of this, students should be given this AFTER you've affirmed that they have successfully completed the keyboarding lessons for that school year. This is a great choice for students who have finished, as it focuses on material that they have just learned and offers situations that require them to improve those skills even more.
Digital Citizenship is a fun, hands-on learning experience of online safety, etiquette and integrity with the use of engaging quizzes and videos.
Type Your Own Adventure is an interactive story in which the students will type the scenarios they’d like to see happen. Typing Agent follows their lead. There are many different outcomes and endings with each choice, and it is a great way to learn both typing accuracy and morales of being a great digital citizen in the real world.
Notepad is a rich-text-format based program in which students get to practice what they have learned and type freely without meeting time goals. In addition, this is an excellent way to integrate your curriculum with students putting their ideas in digital format then submit their text for you to review.
Targeted Practice is a way to hone in on speed and accuracy skills. Typing Agent presents different texts to students. Based on how fast and accurately students type these texts, the program analyzes and detects the characters with which students have most difficulty, then customizes different exercises so that students practice until those characters become less problematic. It's our way of building keyboarding automaticity in students.
Games are a great reward for learning the keyboard. Since the games arcade uses all characters on the keyboard and require different objectives to complete each game, students are kept on their toes in order to pass different level with high accuracy and speed requirements.
Code, both basic and advanced, allows the student to learn to type code. At the end of each lesson, they will see what they have “created”. With Basic Code lessons, students simply type what they see so that they get familiar with the characters developers must use in their craft. With Advanced Code, students are expected to recall commands that they've learned in order to perform specific tasks. This is a great supplement to a computer science based curriculum as it gives students experience with typing characters in their proper syntax.
Adding curriculums for students
To add curriculums to your student’s interfaces, follow these steps:
First, select your classroom.
Then, click your Students tab.
Select the check box next to the student(s) to trigger the fly-out menu. From here, select Curriculum.
Now, scroll down to the curriculum you’d like to enable.
You can set the number of Experience Points required for students to unlock the curriculum or simply enable it right away for them by entering 0 and selecting Assign All.
Adjusting Target Settings
If you aren't satisfied with their progress, you can send them back through the Keyboarding Foundations program after adjusting their target settings to increase or decrease difficulty in earning stars.
To adjust your student’s target settings, follow these steps:
From the left menu of your dashboard, select the classroom that the student or students are in:
Select the checkbox(es) beside student or students you wish to adjust the Target Settings for:
From the fly-out menu, select Accommodations.
From here, you can adjust the student or students Target and Proficiency Requirements as you see fit. Please not that you must specifically click on the number above the ___ to adjust those numbers to whatever WPM and accuracy you'd like. You also have the option to reset settings to default, which means that they will be set to the defaults determined by the program or your master account holder.
When you are finished, press Apply to save those targets. Or, you can reset to your district or school's defaults.